src/nagu

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$, +, init, toColor, Color, rgb, toColor, OpenGLDefect, $, Position, -, *, /, init, map, map, coord, -, ==, +, -, +, *, =~, /, []=, ProgramLinkingDefect, ProgramNotExistsActiveUniformDefect, init, ProgramNotExistsActiveSubroutineUniformDefect, id, ProgramDefect, Program, bind, registerAttrib, []=, []=, linked, log, ProgramVariableKind, registerSubroutineUniform, index, use, mvpMatrix, registerUniform, link, make, BindedProgram, identityMatrix, make, ProgramCreationDefect, [], attach, unbind, log, ShaderObjectKind, ShaderFailedCompilationDefect, init, ShaderObject, make, id, load, ShaderDefect, compile, ShaderCreationDefect, convertGLExpression, $, setModelMatrix, usePositions, BindedShape, ShapeObj, useModelMatrixVector, draw, make, useVAO, use, useColors, usePositions, Shape, BindedTriangle, Triangle, init, VAODrawMode, use, draw, BindedVAO, bind, make, VAO, unbind, data=, VBOTarget, BindedVBO, id, usage=, data, usage, VBOUsage, bind, init, use, target, toVBO, VBO, toBindedVBO, unbind, target=, GLFWDefect, clear, destroyWindow, update, WindowCreationDefect, isWindowOpen, NaguContext, setup, pollEventsAndSwapBuffers, NaguContextObj, OpenGLInitializeDefect, GLFWInitializeDefect, setModelMatrix, setModelMatrix, pixels=, useElem, pixels=, use, useModelMatrixVector, make, useVAO, useQuad, pixels=, useModelMatrix, draw, useUV, wrapS, BindedTextureElem, wrapT=, BindedTextureUV, TextureUV, id, BindedTexture, magFilter, minFilter, TextureMinFilterParameter, BindedTextureQuad, TextureElem, wrapT, TextureQuad, minFilter=, init, TextureMagFilterParameter, TextureWrapParameter, toTexture, wrapS=, toBindedTexture, magFilter=, Texture